Cardery
Creature — Human Werewolf // Creature — Werewolf

Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker

2R

Creature — Human Werewolf

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/3

Storm-Charged Slasher

Creature — Werewolf

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/4