Cardery
Creature — Human Rogue Werewolf // Creature — Werewolf

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw

1RR

Creature — Human Rogue Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2

Terror of Kruin Pass

Creature — Werewolf

Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3