Cardery
Creature — Human Werewolf // Creature — Werewolf

Hookhand Mariner // Riphook Raider

Hookhand Mariner

3G

Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Riphook Raider

Creature — Werewolf

This creature can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/4