Creature — Human Werewolf // Creature — Werewolf
Hinterland Hermit // Hinterland Scourge
Hinterland Hermit
1RCreature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1
Hinterland Scourge
Creature — Werewolf
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2