Cardery
Creature — Human Werewolf // Creature — Werewolf

Hinterland Hermit // Hinterland Scourge

Hinterland Hermit

1R

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/1

Hinterland Scourge

Creature — Werewolf

This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/2