Cardery
Creature — Human Scout Werewolf // Creature — Werewolf

Breakneck Rider // Neck Breaker

Breakneck Rider

1RR

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

3/3

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/3