Creature — Human Scout Werewolf // Creature — Werewolf
Breakneck Rider // Neck Breaker
Breakneck Rider
1RRCreature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3
Neck Breaker
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3