Cardery
Creature — Human Werewolf // Creature — Werewolf

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner

2RR

Creature — Human Werewolf

Whenever this creature is dealt damage, it deals that much damage to any target. 1R: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

Howlpack Avenger

Creature — Werewolf

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. 1R: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4